A downloadable game

Troubled Passage is a Roguelike ARPG with a very peculiar combat system based on mouse swipes. This system allows for some interesting combat encounters that feel more engaging and rewarding. The mouse is an extension of your sword. 

You are set to travel across five regions and reach an old port. There you will take a ship that will take you far away. That's all you know for now. But beware, these lands are filled with undead creatures, traps and other nasty travelers. You should always be careful, even if you decide to share the road with a companion.

Character Creation

Choose your character appearance and select a trade. Trades are like character classes that defines with which types of weapons and types of damage your character is proficient with, gaining a buff when using that type of weapon. 

Combat

Attacks are performed by swiping your mouse in a certain direction (up, down left or right). These swipes will trigger the combat skill that you have assigned to that direction. 

There are multiple skills to learn throughout the game for each type of combat:

  • Unarmed
  • Onehanded
  • Twohanded (skills are missing at this point of development)
  • Bow (skills are missing at this point of development)

Loot

Troubled Passage loot system is built on the idea that "if they have it, you can have it". No longer will you get disappointed if a heavy-armored-cool-looking enemy only dropped a knife and an apple. You want that armor! Well, good news! In Troubled Passage, enemies will drop exactly what they are wearing (stats included). You can strip your enemies of everything and claim it for yourself. This means strong enemies equals strong loot. 

Companions

From time to time, you will encounter recruitable companions that can help you in your quest. They may be expensive, but they are a great help in dealing with enemies. All companions are randomly generated, and so are their motives.

Rivalries

Companions react to your attitude towards them. If they get mad at you, they can become your rivals and appear later on to seek revenge as a mini-boss battle. 

Traders

Visit traders to buy and sell items. Blacksmiths will even allow you to forge your own weapon from a list of components and manage the weapon stats.



Random Levels

To ensure that each playthrough feels different, levels are randomly generated. So there are new areas to explore each time you play, and loot is distributed at random. There are still some "static" levels in terms of layout due to workload, but later they will all be fully random.


You can follow the development of the game on Twitter.
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSergiomRodrigues
GenreRole Playing
Made withUnity
Tags3D, Action RPG, Low-poly, Roguelike, Singleplayer, Top-Down, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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I loved the game. The combat system is very unique. My only suggestion would be to introduce save system at checkpoints as its going to be a 5 region long game. Overall great work. I highly recommend everyone to try the game

(+1)

Great work with this game! Great use of Synty assets (check their Discord - they sometimes show off games made with their assets). I enjoyed playing   this. I think the combat could be more fun with more variety of attack types. There didn't seem to be any reason not to just do a lunge attack and this got boring very quickly. There didn't seem to be any save system - is that planned? Will definitely keep a watch for this getting better - I do love this kind of ARPG!

(+1)

Hi! Thanks for the feedback. There are more attacks that you can loot and equip. They are on the left inventory like the tutorial shows. There will be special attack too. They are already working but i need to find some cool animations that are not too over the top. There is no save system, no. Each time you die or start the game is brand new

Hello, nice to meet you. My name is Matías Carvajal. I'm a Spanish translator. I saw your project on Steam, and I would like to collaborate with you, participating in the Spanish LATAM translation of your game Troubled Passage, in exchange for your permission to add this work to my professional portfolio. 

From my perspective, we would both benefit from it.

Write me back if you are interested. 

Best regards. 

Hi! Sorry for the later reply. Right now i can't afford to focus on localization. The game will feature only English for now. We'll see what the future holds. Thanks for reaching out 

Hey Sérgio, just wanted to say I think Troubled Passage is looking really cool, and I'm excited to try out the combat system once there's a demo. I'm curious if you have any plans for the music in the game? If not, I feel like it's right in my wheelhouse and that this would be a really fun game to score. I'll drop my reel here, so if you like what you hear let's talk! Cheers, Rob

Hi! Sorry for the delayed response. Thanks. As of now, i already have someone in mind for it, and i have yet to start focusing on the sound. It's already in the game, but just not very good. Thanks for reaching out either way. 

no worries, cheers for responding! Good luck with the rest of the development process!