DEVLOG #2


Hi everyone! I should have done this a long time ago, but you know how solo devs are... Always busy wearing too many hats. I've added a lot of stuff to the game, redesigned big chunks of the game, and improved a lot of the game mechanics. Now it's time to focus on releasing the demo by polishing the game, bug solving and balancing. Ok, here we go:

  • Improved the level generator algorithm and created a new random level. It's an enclosed, snowy, Viking-inspired village.





  • Added another random level. A cave themed level with some flooded areas and occasional rays of light to break the monotony and sell the idea of being underground.






  • Added a new level objective where you have to rescue prisoners and escort them to the exit. These prisoners can fight and fend for themselves, but don't leave them unattended for too long or they might die and you'll pay for that. 



  • Added a slot system so enemies surround the player in a more orderly manner instead of pushing themselves and crowding in the same spot.


  • Added a new enemy type that throws flammable objects. They can also cause harm to enemies, so use this to your advantage. Water extinguishes the flames, but you can still take damage from the impact. 



  • Added breakable objects to the game. They can drop loot so keep your eyes open for them.


  • Added secret areas that are only revealed if you acquire and equip a special map. It shows up on the map as a question mark icon.


  • A good roguelike needs good random events, right? So far I've added 3 random event types:


    1. A simple event where you have the choice of opening something or leave it alone. They can have positive and negative outcomes.


    2. An entire and unique card game based on the game itself where you can bet money and hopefully win some. The card game shares the same mechanics as the main game, but in card form.





    3. A betting mini game where you can bet on gladiator fights. Place your bet on the Red or Blue team and watch the fight unfold. The team with the last standing member wins. Draws are possible but rare.



  • Several bug fixes and and overall improvement of the game mechanics.

That's it folks! The demo will drop this month. Stay tuned!

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